Assistant to the Lounge-About

The fun begins when you quit your day job.

Posts Tagged ‘C#’

Muck —

Late last year I finished a real-time game for the touch table that I called “Muck”. It is an economic game for two to six players that plays in a half hour. The game is modeled off the board game Brass. I’ve considered converting Brass directly, but it only plays four people, it has hidden […]

Timeline —

I’ve been working on a new software project that I’m going to call “Timeline”. When I first learned C#, I wrote a simpler timeline program that I’ve used to keep track of “big” events like houses, vacations, jobs and projects. After getting the Jawbone fitness tracker, I wanted to add that data to my timeline […]

Mongoose for Unity —

Mongoose is a C library for embedding a simple web server in another application. We used Mongoose for all of our web-enabled Torque games and I wanted to be able to continue using it for new games in Unity. There is an existing extension called UniWeb which provides a web server in unity, but their […]

Zilch for the touch table —

I have been working on a new game for the touch table. It is called Zilch (or Farkle, Greedy Dice or Dice 10000) and it is a “press your luck” style dice game that we often play at the end of a gaming session or while waiting between games. Players roll six dice and can […]

Yacht AI —

One of the lessons that we learned from PAX is that it is very nice to be able to switch between a human and AI player while playing the game. The only game that had this feature at PAX was Parcheesi. It made people more likely to start a game since they knew that they […]

Simultaneous Pickomino —

After completing the AI for Pickomino I wanted to play against it and watch it in action. So I decided to create a version of the game for our touch table. I wont be trying to sell this game since I don’t have the rights from the creator of the board game. So it will […]

Pickomino AI —

Pickomino is a dice game where each player takes turn rolling eight, six sided, dice. The player tries to build up a high enough total of dice to capture one of the available tiles from the board or from another player. To build up a die total, the player picks a set of dice all […]

Fair Dice Roller —

I have finished an HTML/javascript version of the fair dice roller. The fair die roller makes a die or dice less random by tweaking the probability of each roll so that the rolls come up in the correct ratios sooner. Check it out here. Or look here for a lot more detail about what this […]