Assistant to the Lounge-About

The fun begins when you quit your day job.

Archive for the ‘Programming’ Category

Timeline —

I’ve been working on a new software project that I’m going to call “Timeline”. When I first learned C#, I wrote a simpler timeline program that I’ve used to keep track of “big” events like houses, vacations, jobs and projects. After getting the Jawbone fitness tracker, I wanted to add that data to my timeline […]

Mongoose for Unity —

Mongoose is a C library for embedding a simple web server in another application. We used Mongoose for all of our web-enabled Torque games and I wanted to be able to continue using it for new games in Unity. There is an existing extension called UniWeb which provides a web server in unity, but their […]

Setting up RSS feeds —

I recently added RSS feeds to so that people could keep up to date with what our company is doing, and get notified when we have new or updated software. There are lots of ways to setup an RSS feed. For example, this blog is in WordPress and WordPress sets up RSS feeds automatically. […]

Touch table Vegas Showdown —

I’ve converted Vegas Showdown for the touch table. Vegas Showdown is a 3-5 player game where the players try to build the best casino by bidding for tiles. The touch table version plays a little bit faster since players don’t have to deal with the money. It also shows you more about the status of […]

Touch table Puerto Rico —

My touch table conversion of Puerto Rico is complete. As usual, I will continue to work on the game, but it is mostly done. There are probably still some bugs to fix and some of the animations should be cleaned up. The game is for two to five players and seems to play quite a bit faster […]

LeHavre – Complete —

My touch table conversion of Le Havre is complete. I am sure there are a few more bugs out there, and there might even be some enhancements I decide to add, but we have played several games and it is working well. We have particularly enjoyed the single player game. With one player, the game […]

Le Havre – Week 3 —

With a total of 120 hours of work, I am happy to say that Le Havre is playable. There is still a lot of testing, bug fixing, and polish to do; but I’ve played through a full game. Main progress this week: All the building actions for the normal and special buildings End game I am […]

Le Havre – Week 2 —

I have put another 40 hours of work into the touch table conversion of Le Havre, so it is time for an update. In the first week, I did a lot of work with the graphics and layout of the game to make sure that the game would fit onto one screen. In the second week, I […]