Le Havre – Intro

I have started writing a new touch table game based on the board game Le Havre. Le Harve meets a lot of the criteria that I have for converting a board game. It has a long setup time and a lot of pieces are moved around during the game. It doesn’t have any hidden information and has remained popular with our gaming group for several years. It has a single player mode and plays up to five people.

There are two issues with Le Harve that might make it difficult. One is the amount of stuff that needs to be displayed on the screen: During the game, players build quite a few buildings and ships and all of those need to be on the screen. But it is also possible that they wont built anything, so the “building proposal” area also needs to be able to hold all the buildings. The other issue is that there are quite a few buildings that have special rules. In the base game, I count 18 buildings that will need some special code.

I don’t expect to be able to get rights to sell this game. Le Havre is very popular (currently #11) and the amount of money that we could offer wouldn’t be significant to the creator of the board game. However, there is a Java implementation available online already, so I hope to be able to give away the game.

To get a feel for the time involved in making a board game conversion, I am going to make a blog post for every 40 hours that I spend on the game. I’ll describe what I’ve done during that week and the current state of the game.

Conclave of Gamers

We attended the Conclave of Gamers convention in Denver this past weekend. We brought our touch table and were joined by our friend Doug from TouchTableGames.com who brought his newly built touch table. We ran all the games on both tables and had a lot of fun. We got to play all of our games including Power Grid, Fire Platoon and several rounds of Hansa Teutonica.

While this convention was considerably smaller than PAX or GenCon, it was also a lot more relaxed and the attendees were willing to spend more time at our tables. We got to meet with a couple local game developers who may be interested in having Dark Infinity write a touch table version of their games.

Conclave of Gamers

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The convention was held at a hotel just a few miles from our house, so we were able to take both tables over in our car. Setup and tear down was very quick. Overall it was a great convention and we are looking forward to doing it again next year.

Contracting Job at Mercury

In February I was contacted by Mercury, a company that I worked for five years ago, about helping them with a project. The contract would last three months and offered good pay. They caught me at a good time and I agreed to take the job, starting right after we got back from PAX East.

Beyond saying that it was not a government contract and involved writing a distributed message processing system in Java, I don’t really have anything interesting to say about the job itself. It was better than many jobs that I have had (except for the commute).

I was surprised by how easily I switched back into the work routine. It made me notice some of the things that are “hard” about being retired. Not that I am complaining about being retired – it is truly a luxury. Continue reading “Contracting Job at Mercury”