Trip to Boston

We went to Boston to demonstrate our touch table games at the Mesa Mundi booth at PAX. We allowed a couple extra days so that we could do some sight seeing around the city. The highlight of the trip was PAX. PAX would have been pretty cool even if we weren’t vendors, but we got a lot of joy and satisfaction from watching people enjoying our games.

You can see all the photos here and I have a separate post for our PAX experience.

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PAX East

We went to PAX East to represent Machine Code Games at the Mesa Mundi booth. PAX East is held each year at the Boston convention center and draws some 90,000 people.

Machine code games was assigned one of the touch tables at the booth and we ran demos of our software. The booth was very busy and people were playing our games almost all the time. We were very happy with the reactions that we got from people. They seemed to really like the games and were always impressed with the touch hardware. You can see more pictures of the booth during PAX here.

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Simultaneous Pickomino

After completing the AI for Pickomino I wanted to play against it and watch it in action. So I decided to create a version of the game for our touch table. I wont be trying to sell this game since I don’t have the rights from the creator of the board game. So it will just be for our own use.

The game came together pretty quickly. I spent a day or so learning Photoshop and creating graphics. Another couple of days building the game logic and integrating the C++ AI. Another day adding “simultaneous” mode. And a final day to add animations and work out bugs. Here is a screenshot of the final product.

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Pickomino AI

Pickomino is a dice game where each player takes turn rolling eight, six sided, dice. The player tries to build up a high enough total of dice to capture one of the available tiles from the board or from another player. To build up a die total, the player picks a set of dice all showing the same number to save. The player then re-rolls the remaining dice. Each number can only be saved once. If you can’t pick a new number after a roll, or don’t build up enough points to claim a tile, you scratch and have to return a tile. Full rules are here(PDF).

After playing the game a few times, I began to wonder if this game could be “solved” by a computer. Would it be possible to consider all the possible sets to save and all the possible rolls that would result for all the rounds in one player’s turn to determine their best choice.

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PAX East

We are headed to PAX East in Boston to join Mesa Mundi’s booth and demonstrate some of MCG’s touch table software. Mesa Mundi is going to have several touch tables setup and our software will be running on one of them.

We are planning to show off the new mini-games, which are on sale now at Mesa Mundi’s site, along with Hansa Teutonica and a new game in development where players can control the action with a web browser on their phone.

D20Pro will also be on hand at Mesa Mundi’s booth to show off their role playing system. It should be an exciting weekend where we can see how people react to the touch tables and our games. Mesa Mundi has a short write up about PAX here.